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	<title>Comments for Inside Strategic Space</title>
	<atom:link href="http://strategic-space.com/ssgamesblog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://strategic-space.com/ssgamesblog</link>
	<description>An inside look at an up and coming board game publisher</description>
	<lastBuildDate>Tue, 23 Feb 2010 20:47:21 +0000</lastBuildDate>
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		<title>Comment on Rapid growth by admin</title>
		<link>http://strategic-space.com/ssgamesblog/?p=304&#038;cpage=1#comment-40</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=304#comment-40</guid>
		<description>Thanks, Dan.  It&#039;s the number 1 seller at Funagain Games.  I just shipped them a 30-copy reorder one week after they got their first 24 copies.  It went out to 3 other new accounts today as well, and a couple more tomorrow when I have more time to finish processing the orders.   There are major buys of 4th Corner and Zombie Attack I&#039;ll be announcing here soon too.</description>
		<content:encoded><![CDATA[<p>Thanks, Dan.  It&#8217;s the number 1 seller at Funagain Games.  I just shipped them a 30-copy reorder one week after they got their first 24 copies.  It went out to 3 other new accounts today as well, and a couple more tomorrow when I have more time to finish processing the orders.   There are major buys of 4th Corner and Zombie Attack I&#8217;ll be announcing here soon too.</p>
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		<title>Comment on Rapid growth by maltezefalkon</title>
		<link>http://strategic-space.com/ssgamesblog/?p=304&#038;cpage=1#comment-39</link>
		<dc:creator>maltezefalkon</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=304#comment-39</guid>
		<description>This is great news, Mark.  It sounds like The Climbers has really taken off!</description>
		<content:encoded><![CDATA[<p>This is great news, Mark.  It sounds like The Climbers has really taken off!</p>
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		<title>Comment on Hurry up and wait by admin</title>
		<link>http://strategic-space.com/ssgamesblog/?p=168&#038;cpage=1#comment-28</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 30 May 2009 02:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=168#comment-28</guid>
		<description>See the next post to see what I found out about the &quot;national direct-response wholesaler.&quot;</description>
		<content:encoded><![CDATA[<p>See the next post to see what I found out about the &#8220;national direct-response wholesaler.&#8221;</p>
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		<title>Comment on Things keep moving along by clearclaw</title>
		<link>http://strategic-space.com/ssgamesblog/?p=108&#038;cpage=1#comment-22</link>
		<dc:creator>clearclaw</dc:creator>
		<pubDate>Mon, 26 Jan 2009 16:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=108#comment-22</guid>
		<description>Another approach to save the cost of the insert is to use a small/light tube in the box to keep the map rolled.  The other bits can then be bagged in the normal fashion.  I&#039;ve considered this for one of my games that might use a vinyl map.</description>
		<content:encoded><![CDATA[<p>Another approach to save the cost of the insert is to use a small/light tube in the box to keep the map rolled.  The other bits can then be bagged in the normal fashion.  I&#8217;ve considered this for one of my games that might use a vinyl map.</p>
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		<title>Comment on Things keep moving along by clearclaw</title>
		<link>http://strategic-space.com/ssgamesblog/?p=108&#038;cpage=1#comment-21</link>
		<dc:creator>clearclaw</dc:creator>
		<pubDate>Mon, 26 Jan 2009 15:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=108#comment-21</guid>
		<description>A 3&quot;x3&quot;x15&quot; box will not be liked by retailers.  Again, it is difficult to shelve and display.  Perhaps Billabong&#039;s solution?  It uses a standard (large) size box with an insert that provides a channel along one side for the rolled map.</description>
		<content:encoded><![CDATA[<p>A 3&#8243;x3&#8243;x15&#8243; box will not be liked by retailers.  Again, it is difficult to shelve and display.  Perhaps Billabong&#8217;s solution?  It uses a standard (large) size box with an insert that provides a channel along one side for the rolled map.</p>
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		<title>Comment on Things keep moving along by admin</title>
		<link>http://strategic-space.com/ssgamesblog/?p=108&#038;cpage=1#comment-20</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 26 Jan 2009 13:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=108#comment-20</guid>
		<description>The printing on the box paper is not the expensive part.  It&#039;s getting a box made to a custom size.  Every box is stamped from a sheet by a die, and then folded along scores and potentially glued.  If you&#039;re using a standard box size that a box manufacturer has in stock, then you save the cost of tooling the metal die that cuts and scores the box from the sheet, which can cost hundreds of dollars.

Unfortunately, with Samsara, a custom box is most likely the answer.  (I have considered floral boxes, about the same size, but they are set-up boxes, so more expensive per unit and to ship and warehouse.)  To keep the game components from rattling around in storage, you need a tight fit in the box or some mechanism for holding them in place.  The fact that the board rolls up is a nice feature, and that means the box needs to be 3 x 3 x 15.  If it lay flat in the box, it would be more like a pizza box, and that takes up even more room in the warehouse and on the store shelves.</description>
		<content:encoded><![CDATA[<p>The printing on the box paper is not the expensive part.  It&#8217;s getting a box made to a custom size.  Every box is stamped from a sheet by a die, and then folded along scores and potentially glued.  If you&#8217;re using a standard box size that a box manufacturer has in stock, then you save the cost of tooling the metal die that cuts and scores the box from the sheet, which can cost hundreds of dollars.</p>
<p>Unfortunately, with Samsara, a custom box is most likely the answer.  (I have considered floral boxes, about the same size, but they are set-up boxes, so more expensive per unit and to ship and warehouse.)  To keep the game components from rattling around in storage, you need a tight fit in the box or some mechanism for holding them in place.  The fact that the board rolls up is a nice feature, and that means the box needs to be 3 x 3 x 15.  If it lay flat in the box, it would be more like a pizza box, and that takes up even more room in the warehouse and on the store shelves.</p>
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		<title>Comment on Things keep moving along by clearclaw</title>
		<link>http://strategic-space.com/ssgamesblog/?p=108&#038;cpage=1#comment-19</link>
		<dc:creator>clearclaw</dc:creator>
		<pubDate>Mon, 26 Jan 2009 06:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=108#comment-19</guid>
		<description>Several of my recent game purchases (eg Deep Thought Games&#039; products) have used white shipping boxes with full colour labels applied to the 5 major faces as their game boxes.  It works well and is reasonably professional in appearance.  They&#039;re also cheap.  Sample box: http://www.boardgamegeek.com/image/126029

Background:  http://kanga.nu/~claw/blog/2009/01/25/game-tangent/boxing-yourself/</description>
		<content:encoded><![CDATA[<p>Several of my recent game purchases (eg Deep Thought Games&#8217; products) have used white shipping boxes with full colour labels applied to the 5 major faces as their game boxes.  It works well and is reasonably professional in appearance.  They&#8217;re also cheap.  Sample box: <a href="http://www.boardgamegeek.com/image/126029" rel="nofollow">http://www.boardgamegeek.com/image/126029</a></p>
<p>Background:  <a href="http://kanga.nu/~claw/blog/2009/01/25/game-tangent/boxing-yourself/" rel="nofollow">http://kanga.nu/~claw/blog/2009/01/25/game-tangent/boxing-yourself/</a></p>
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		<title>Comment on Merry gaming by maltezefalkon</title>
		<link>http://strategic-space.com/ssgamesblog/?p=89&#038;cpage=1#comment-15</link>
		<dc:creator>maltezefalkon</dc:creator>
		<pubDate>Tue, 23 Dec 2008 17:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://strategic-space.com/ssgamesblog/?p=89#comment-15</guid>
		<description>Isn&#039;t that one of the things that&#039;s so amazing about game design as an art form?  Like music, like painting, like dance... there are many varieties of games, catering to many different tastes, and everyone, from children to adults, can participate, enjoy, and enrich themselves through it.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t that one of the things that&#8217;s so amazing about game design as an art form?  Like music, like painting, like dance&#8230; there are many varieties of games, catering to many different tastes, and everyone, from children to adults, can participate, enjoy, and enrich themselves through it.</p>
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