Forthcoming games from Strategic Space - Assorti, Monorails of Mars, Pipefitters, Hybrid Dungeon, Robot Hamsters in Space, Hexsylvania: The Lords of Lumber
Assorti is a new card game for 2-4 players ages 6 to adult. The 100-card deck and the rules come in a very compact box for easy storage and transportation. After everyone is dealt a hand of cards, on your turn you draw a new card and then discard a card face up in front of you. Once you have enough stacks in front of you, your tableau is complete. The object each round is to match the cards in your hand to the tableaus in front of one's opponents. You can also issue a challenge, declaring that you have the fewest unmatchable points in your hand, and you take a penalty if you are wrong. Deciding which cards to keep and which to discard while keeping track of your opponents' tableaus is the challenge. A round can often be played in 10 minutes.
Hybrid Dungeon is a cooperative role-playing game for 2-8 players, ages 10 to adult. You and your fellow players are on a quest to find out what happened to the queen's potion master. The potion master's lab has been trashed, and a door is ajar leading downward into a dungeon where players will draw three cards (head, body, and legs cards) that will determine their character's abilities from among 19 possible creatures. (You might have an owl head, elephant body, and a mermaid tail!) Each time you open a new door, you discover the trap or guardian blocking your way. If you meet the challenge successfully, you could win potion bottles to randomly transform your character further and/or weapons and tools for future challenges. Collect all three of the magical gems in the dungeon without losing any of the characters. With variations in the size, configuration, and difficulty of the dungeon, play can last from two to several hours.
Robot Hamsters in Space is a tile-laying game for 2-6 players, ages 8 to adult. All players place their robot hamster on a tile that represents a pathway in a space station that is starting to lose altitude. On each turn, players add a tile to the station's paths (some have blue conveyor belts) and move their robot in the manner described on the tile they place (forward 1, 2, or 3, or rotate in place). The object is to be the first robot to have completed repairs at each of the repair stops in order and thereby re-establish a safe orbit for the station. With all the conveyor belts, damaged impassable routes, inconsistant teleporter service, and multiple robot hamsters trying to work at once, there may be some pushing and shoving that moves robots off course.
Hexsylvania: The Lords of Lumber is a board game for 2-6 players, ages 8 to adult that involves area control and resource management. Players use a fleet of up to three trucks to deliver lumber to the market in Hexsylvania, and use the profits to buy more forest land and plant more trees. But each season brings new challenges -- flooding in spring, summer forest fires, diseases in the fall, and winter road closures -- and if you don't get to market when demand is high, you might not make a profit. The rules are fairly simple, but the strategy is challenging. Play can last from 30-60 minutes. Working on developing a game that uses the same components (and possibly the opposite side of the board) called Hexsylvania: The Princes of Paper.
Pipefitters is a tile-laying game for 2-4 players, ages 7 to adult. Your mission is to lay pipe to keep the water from up to 4 tanks from flooding. If you close off all the spigots, you gain points. If any of the tanks floods, you lose points. Most games last around 30 minutes, and points can be carried from one round to the next for tournament play.
Monorails of Mars is a new pick-up-and-deliver game for 3-6 players ages 10 to adult. The setting is in a future where a terraformed Mars has lakes and rivers and even a northern ocean, and the Martian residents are building their first rail transportation system, a network of raised monorail tracks that will help bring six types of goods to the cities that want them. Over the course of the game, you will probably have to take construction loans, compete for special contracts, and try to develop a reputation for being the best wholesaler for one or more commodities. You can try to block others' tracks, lower or raise tariffs between territories, and upgrade smaller towns so that they can start producing goods as well. Play lasts between 2 and 3 hours depending on the number of players.
Kickstarter campaigns will begin for Samsara and Star Hopper soon, but one or more of the games below may not be far behind!